// TOWN DIALOGUE SCRIPT
//    Town 8: Inner Imperial Pala

// This is the dialogue for this town.
// You can use states numbered from 1 to 199.

begintalkscript;

variables;

short i,j,k,r1,choice;

begintalknode 1;
	state = -1;
	personality = 161;
	nextstate = 11;
	condition = 1;
	question = "Imperial Guard";
	text1 = "You see a rather burly guard obstructing the open porticullis here.
_I'm sorry, but you're going to have to step back. The Emperor absolutely cannot be disturbed._ Damnation! And after coming so far, too!";
	text5 = "_I can't tell you any more than I have already. Move on along; the Emperor will be able to receive visitors tomorrow._";
	action = INTRO;

begintalknode 2;
	state = 11;
	personality = 161;
	nextstate = 12;
	condition = 1;
	question = "What is your job?";
	text1 = "He sighs loudly. _Look, unless you've got evidence that someone besides Sujiro is responsile for this crime, I suggest you go away._ You remember now there's a password for this kind of thing: Kath.";

begintalknode 3;
	state = 12;
	personality = 161;
	nextstate = -1;
	condition = 1;
	question = "Kath.";
	text1 = "The guard's eyes widen. _Oh dear. I'm so sorry to have kept you -- move right along._
";
	text2 = "He scurries off. The path to the Imperial chambers is now open.";
	action = END_TALK;
	code =
		erase_char(character_talking_to());
	break;

begintalknode 4;
	state = 12;
	personality = 161;
	nextstate = -1;
	condition = 1;
	question = "I have evidence that it wasn't Sujiro.";
	text1 = "The guard smirks a little and ignores you.";
	action = END_TALK;

